|RECENCY: version 1.90
Game mechanics and balance details on this page are updated to version 1.90 (check this page for version information).
- "In time, you will find that our entire history has been shaped by the coming conflict."
- -- Kel'Thuzad
- 1 Introduction
- 2 Hero Parameters
- 3 Combat Statistics
- 4 Upgrades
- 5 Abilities
- 5.1 Passive - Attribute Bonus
- 5.2 D - Summon the Burning Legion
- 5.3 Q - Frost Nova
- 5.4 W - Wise Council
- 5.5 E - Dark Ritual
- 5.6 R - Death And Decay
- 6 Events and Others
- 7 Hero Summary
When Arthas became a death knight, he resurrected Kel'Thuzad as a lich so he could summon Archimonde the Defiler into Azeroth. Following Arthas' departure for Northrend, Kel'Thuzad was left to command the Scourge of Lordaeron from his necropolis, Naxxramas.
- Starting Level: 2
- Hit Points: 925
- Mana Points: 495
- Base Damage: 25-31
- Attack Type: Hero
- Attack Range: 600
- Base Armor: 2
- Armor Type: Hero
- Movement Speed: 220
As hero, he recieves no upgrades.
Passive - Attribute Bonus
Gives a permanent bonus to Agility, Intelligence, and Strength.
|Level||Bonus to every attribute|
Just a way to spend skill points after all abilities are maxed up.
D - Summon the Burning Legion
Channels the Burning Legion into Azeroth.
to be done
Q - Frost Nova
Blasts enemy units with a wave of frost, dealing damage and slowing them.
|Level||AOE damage||Target damage||AOE range||Normal Slow duration||Hero Slow duration||Mana cost||Cooldown|
Because of no damage cap, this ability might be extremely useful against packed group of enemies. Cost and Cooldown are relatively low, so ability can be spammed, however, for best Slow utilization, it may be tactically wise to save ability for moments of chasing enemies which are about to retreat, or slowing down enemy melee units which charge on your ranged troops.
W - Wise Council
The hero utters mystical words, increasing the magical powers of nearby allies, by restoring thier mana points.
|Level||Mana restored||AOE range||Mana cost||Cooldown|
With no mana cap, this ability may one or even two times per combat give allied casters opportunity to cast 1-2 more powerful spells (like summon combat units), so the more casters around Hero, the more it incredibely effective. To utilize this ability well, one need at least 10 potent casters around.
E - Dark Ritual
Sacrifices a target friendly Undead unit to convert its hit points into mana and health for the caster.
|Level||Life to life ratio||Life to mana ratio||Mana cost||Cooldown|
Very good ability for Hero to stay alive and potent during combat. However, it is questionable, whether to consume regular units, which costed you time and gold, or not. It depends on situation. During fights, you may always consume summoned units, which will be dismissed after anyway. On high levels of ability, even summoned unit (with not so many health) is enough to be sacrificed. In critical situations, to prevent permanent Kel'Thuzad death, you may consume even strong regular units, like Abomination.
R - Death And Decay
Damages everything (both allies and enemies) in its area of effect by a percentage of its base hit points per second. Also destroys trees.
|Level||Life damage per second, %||AOE range||Duration||Mana cost||Cooldown|
Ability has many ways of utilization (both offensive and defensive), and guarantees, that affected units which stay long enough in area of cast, have no chance to survive. However, the fact it affects your allies too, may lead to silly spoiled teamfights, due to unskilled player ability usage. It has notably long cooldown, and swift enemy reaction with single disable (like stun) will interrupt ability, which could apply tons of damage for 35+ seconds.
Events and Others
- The only way to obtain Kel'Thuzad Lich, is to bring Kel'Thuzad (dead or alive) to the Sunwell in Silvermoon and corrupt it waters.
- When the Lich King dies, Kel'Thuzad, along with all other scourge units, will turn neutral hostile.
To be done